The only thing different is the format... also a lot more.
Disclaimer: I own nothing of the links and ideas, even if some came from me. Me just compiler no @. Blackkat FAQ. Seems too aged to work now. DMesse FAQ. Still seems useful... maybe. Newbie Guide
I've heard things about Newbie Career Quests. What is it and how do I get it?
Things that newbie commanders can use to boost their early game. Available in Quests button>Career Quests tab. I think I drove myself into a wall not doing things efficiently. Do I have to restart my account to progress better?
Nah. You'll be just fine continuing. Just do things better from now on.
How do I level my girls? And I heard about corpse dragging, What is it?
First is grinding them on leveling maps. Corpse dragging is a resource efficient way to grind XP.
The where and how. Dragging 0-2. Second is using Combat Reports. You can get them in the Forward Basecamp or through the Data Room. You can give them by going to the Dorm>Warehouse>Gift tab or going to your owned doll profile and tapping the + button by the EXP bar. Note that they are not affected by dummy link EXP multiplier. They give 3000 fixed EXP per report.
Last one is the EXP mode combat sim. Total EXP per run is divided equally between all dolls present.
Is GFL being phased out/abandoned?
NO.
Not anytime soon, at the very least.
When do I do night campaigns?
Best metric would be when career quests send you there. Unlock them by completing the next chapter's emergency map (i.e. 11-4e unlocks 10-1n). Remember to equip PEQs to negate the accuracy penalty and bring HGs for map vision.
Is it worth to reroll in this game?
Depends on what you value more. If you want a pretty easy time until endgame, no need. Game gives you free strong dolls. Endgame? Mostly not, since this is a game of accumulation instead of meta characters.
What teams should I build?
ARSMG first, then whichever second ARSMG or RFHG you need more, then the other one you haven't made yet, then MGSG if you want.
Field Map
My team says Ammo/Ration depleted.
Move them to helipad. Double-tap them. Resupply is yellow button.
I just had a skirmish and saw that my team isn't in proper formation. Can I fix it without quitting the map?
me not caring enough to paraphrase it How do I get the gold medals in maps?
- Read the Gold Medal description in the combat summary.
- Never retreat your team from the field map either by losing skirmishes (losses) or manual retreating (withdrawing).
- Never repair fielded teams (red warning at the bottom left tells you this, don't miss it).
- Retreating a doll from the battle phase/skirmish is fine. Really, anything that you SHOULD DO/ SHOULD NOT DO are already listed.
*Retreating Support Echelons does not prevent you from gold medals, nor does support kills (shown in green +#) count towards.
Do I keep the drops if I terminate/restart?
"Recently acquired" option in the armory says yes.
Why do I get the lack of ammo/ration warning and sometimes not?
You'll get the warning when you lack either of them and when you can see the enemy.
Story
I missed a major event, will it come back?
6mos. after their release they get added to the Campaign tab. For collabs... hope for the best.
What's the sequence of the stories?
Just the overview. How to read the story again? It's not available in the story playback in Index.
Settings>Game>Story Playback then play the stage again. Or just Youtube it.
Where can I read the MOD, costume, event stories etc?
Every story and details should be included here. Cafe stories. MOD stories. Includes extra artbook lore.Clean-up required. I want to read the GFL lore. Is there any summary out there?
Video format. Commander Wardrobe
How do I change my commander's gender so I can change their dirty clothes?
Change gender in the commander's wardrobe, which can be visited by tapping the arrow below then tapping WARDROBE, or tapping your commander name then tapping on the avatar.
What does Infinite Surprise Dyes do?
Changes the appearance of your commander's clothes,
IF they can be changed, that is.
What commander costume sets do the older servers have right now?
So far, nothing that the EN version doesn't have.
I saw that commander costumes have skills. How do I level it up?
Get another costume set with the same skill.
Expedition/Forward Basecamp
What should I buy from the black market?
Consumables first.
Which dolls should I use for expedition?
Maybe not Everything related to Forward Basecamp included. GFC Guide. ATM says CLv. 20 required. Can I deploy two or three of the same pets in expedition?
Actually, that is the method used by min-maxers regarding advantaged pets.
Can the basecamp not give expedition loots?
Only if you didn't do one. If you did and no visible loot, restart app.
Which pet corresponds to which exploration material?
Cat - Bricks/City; Dog - Buttstock/Snowfield; Bird - Acorn/Forest; Misc - Fluid/Wasteland
Then use the corresponding food that gives higher chance to visit a locale for a near 100% visit.
If advantaged dolls change mid-expedition, which one determined your rewards, the advantaged on the start of exploration or at the end?
The start of the expedition.
What are T-doll effects available in the older servers?
Available as of Valentine's Day. Heavy Ordnance Corps
How to HOC?
Yes. Yes. Yes. Yes. Yes. Yes. How high should my Reload stat be to have an effect in attack speed?
CC guide. Which HOC chips should I use?
Your local reddit guide. Another guide. Gampress guide.The Android version. Found another one. Which HOCs should I iterate first?
AGS>2B/M2>AT4>BGM. No quoting.
When do I get to unlock the whole HOC grid/matrix/board?
At full promotion. The yellow ★★★★★ one.
Which HOC can destroy buildings?
All of them. Building attack damage uses the Pierce stat.
How can I get Data Patches?
Either from the Code Refactoring menu in the Garage or getting a 5★'d HOC's Core Data.
What are Data Patches used for?
For Iterating FSTs beyond yellow 5★. They have to be level 100 and at 5★ for Iteration to be available.
Factory Production
Is there a voodoo recipe for *insert pennies here*?
Freedom of information, just add net connection. When should I do T-Doll Heavy Production?
Preferrably during rate-ups. Low priority otherwise.
Theater
Theater tips?
Theater tips. Theater tips. Theater tips. Theater tips. Do I have to save HOC charges and Fairy points for the boss?
Nope. Joins boss battle regardless of charges. Replenishes on next raid. Go ham.
What does "Settle Reward" do? It sounds ominous.
More like "Settlement Reward". Just shows you things you'll get once Theater ends.
How much CE do I need for a good score?
Just put your best stacks in your unused slots, especially in boss nodes. I can't beat the current stage. Is this it for me?
Nope. Just fall back to the last boss node you can handle. These nodes can mitigate the "beaten stage" penalty so it's worth more than non-boss higher node.
I wasn't able to place high enough to 5★ the reward HOC. Is there another way to get their central data?
Wait for the next theater and they'll join the HOC gacha.
I'm thinking of using Landmine Fairy. Will they work?
Well yes... as a stat stick. Can't use a Strategy Fairy skill in theater
mostly because you can't tap a node to activate it in the first place. Stick to Combat Fairies if you want to use skills.
Neural Upgrade/MOD
How do Neural Upgrades work?
Gamepress. ATM. GFLCorner. What's the Fire Control Core for?
Necessary for modding 5★ dolls.
What's the time frame for modding dolls?
From their release 'til forever.
Which dolls have a Mod in the older servers?
Unupdated as of now. If I Mod my T-doll, is Level 100 still considered max level?
Thankfully, this is where common sense wins. In short,
NO.
Where can I Mod my dolls?
Research>Neural Upgrade tab at the left.
Who should I MOD first?
Gamepress version. Can I use duplicates to raise my doll's MOD level?
Yes, unless you're modding 2★ dolls. First, go to factory then dismantle all dupes. When you get enough cores, you can use them to raise MOD levels.
Events
Why didn't I complete "Consume 100 batteries" for the bingo mission when I EXP trained my HOCs?
Because you can get them back, that's what. It only counts when the training is finished, meaning there's no way to take it back.
Do auto-battles count for "Defeat Enemies"?
No.
What do I do with unused Keycards during the bingo event?
Keep them. You'll get 5 Calibration Tickets per 1 Unused Keycard. Points go to trash. Source: Game info tab.
Will the current event currency carry over to the next event?
No. Event currencies are for the current ones only.
When will my event medals expire?
One week after the end of said event.
Will the *insert ranking reward here* be available in the future?
Only if they rerun ranking maps.
Where can I see rankings?
Tap the bottom-right arrow at the main screen.
I wasn't able to clear the event. Will I still get the clear rewards when they get added to Campaign?
Nope. Gutted rewards compared to original. Free shit is free shit, and doll rewards gets cycled to Limited Dolls.
What's the optimal way of clearing Bingo Key Card Events?
Using the Targeted Draws to fully clear the board in one go.
Fairies
What are fairies?
ATM Guide. How do fairies work?
GFC. Does the Fervor talent give a 10% boost at the beginning of the battle?
0s, 8s, 16s. So yes.
Can fairies be recovered from Index?
No, unfortunately.
Third Party
I've heard of GFAlarm. Is it safe to use?
It's not modifying anything that can affect their income nor does it modify gameplay elements that would necessitate a ban. Should be fine.
Is it fine to use GFCalc?
Recommended more like.
Are keybinds bannable?
"Officially" recommended not to use keybinds. If you're willing to take the risk, go for it. Macros ARE a bannable offense, full stop. Which emulators are good for GFL?
Mumu is the most recommended. There's also Nox, Memu, LDPlayer... Bluestacks seems to get shat though.
Any substitute for brainlets damage sim?
Github version and
non-English version for starters.
ATM has one too.
Hycdes. How do I kite using an emulator?
Keybinds are favored. Auto-battles
Auto-battles?
Saves your sanity from painful-AF-to-grind-for-drops maps for starters.
Which map is best for auto-battles?
List of auto-battle statistics. Commentary. What does total exp in the auto-battle completion mean?
...Not sure. I can't do auto-battle even though I met the required CE. What happened?
Is it a night map? If it is, refer to night CE. If it still doesn't let you, increase CE, some required CE are listed wrong.
Can I get SPEQs/Limited dolls from auto-battles?
Yes, you can.
Support Echelons
Do support echelons use equipments?
Equipments, formation, and apparently costumes too are saved instances. Doll levels, equipment levels, skill levels, and chibi aren't.
I can't deploy a friend echelon. What do I do?
"Unable to deploy Support Echelon
before the mission starts!". Maybe it's possible to
set support echelon after starting the mission". If it's still a no, restart or check how many are allowed.
Dormitories
How do friend batteries work?
From QnA. Why aren't my dorm batteries appearing?
Either it's because it's not their time yet or that you should check your surplus batteries.
Which dolls appear in which dorms?
Echelon position corresponds to dorm positione i.e. Echelon 1 in Dorm 1, Echelon 2 in Dorm 2, etc.
What are all the available pets right now?
If the pet you're looking for isn't here, it might be a Cafe Costume Story reward. Others
I didn't get *insert reward here*. I checked my inventory but they're not there. How do I get them?
Have you checked the quests? What about the mail? If you did and they're still not there, either restart or wait for a few days.
How do I get a higher success rate for logistics?
Levels. Would the equipment I'm enhancing get bonus points if I used an enhanced fodder?
Apparently no.
Which SF units are considered dolls/machines/armored/unarmored?
Note that Jupiter Cannons count as unarmored machine type. Will there be problems with switching between two devices regularly?
Only if you think that manually logging in is a problem.
What's the Double Jupiter formation?
M4 MOD II + self-buff RF (usually IWS) + 3 HG (usually ROF buffers).
I can't access the new map even though I already cleared the prerequisite map.
Beat it again.
When will dorm battery, daily gift, friend battery reset?
Clock for your every need. And ranking updates one hour after Kalina's Daily Gift.
How can I play GFL if Apple Store doesn't have it?
Use Android, use emulator, use VPN, use jailbreak.
How does the rescue station work?
I claim no ownership. What're the rewards for the Defense Drill?
Also includes the things you'll fight. When is the anniversary?
May.
What does the Download Data button in the settings do?
Basically fairy and equipment texture, and dorm-related stuff. How do I bind my account?
Settings>Manage Account>Bind to your preferred account. Is it fine to use green equips?
Advised to use if lack gold ones. Do calibration only on gold ones for efficiency. Otherwise, fine to level them up.
How do I fill up the Enemy Index?
Just fight them. Win or lose, we get them.
Where can I get doll/fairy costume art?
Updated to CN servers. How do I remove HOCs from Target Practice?
Tap on them again.
What does "Event" mean on the left side of the mission select screen?
Combat Missions: If there is a new night map, SPEQ rate up for X-4n.
Combat/Campaign: 1.5x EXP
Logistics: Great Success Rate Up
Combat sim: All simulations unlocked.
Which should I prioritizein the Data Room, Combat Reports or Special Combat Reports?
SCRs primarily because you can just EXP sim, corpse drag, and auto-battle the dolls, and also because basecamp sells far more CR than SCR. Note that you'd need 5000 SCRs to fully level a fresh HOC.
How do I maximize the efficiency of my RFHG echelon's ROF?
...I'll just leave it here. What do advantaged dolls in combat map mean?
20% FP boost for AR, RF, MG. 20% EVA boost for SMG, HG, SG.
Limited-only Dolls
★★★★★
DSR-50 | Five-Seven | TAC-50 | OTs-14 | CZ-75 |
AK-74u | AUG | Ballista | R93 | JS 9 |
Lewis | HS2000 | M82A1 | Desert Eagle | |
★★★★
KLIN | UMP40 | Honey Badger | Cx4 Storm | PP-19 |
KSVK | M1895 CB | | | |
★★★
Arctic Warfare
Type81R | RPD | Super SASS | MT-9 | Ots-44 |
Type59 | |
Operation Cube
Z-62 | 6P62 | 62 Shiki | ASh-12.7 | ARX-160 |
Deep Dive
AR70 | SSG 69 | F1 | EVO 3 | HK45 |
For more info... Nice Things To Have
Vertical Messages on Dorms and Chat. CE Fromula. Chibi Rips and Character Arts. And the how to's. GFL Loading Screen Splash Arts. Pre-mission flavor text. tehcavy rips of Division CGs and art. Unobtainable
Anything collab.
Some Kalina costumes.
Some doll costumes.
- UMP45 Griffin jacket.
- SPAS, SV-98, AK-12 skin.
- M1895 KFC.
submitted by With the recent (ish) announcement of a physical edition of
Final Fantasy IX coming to the Nintendo Switch, I thought it might be interesting to have a discussion about potential future Square-Enix projects that might yet appear on the system. The ‘pick up and play’ nature of the Switch makes it very compatible with JRPGs, and Square-Enix already has a pretty sizable collection of its games on Switch. It seems likely that there are more to come, but what and when is an open question.
I’m going to start this off by listing a number of potential projects, and my sense of how likely or unlikely they are to materialize. Curious to read all of your lists as well. I’ll say up front that some of the games I’ll be talking about I know like the back of my hand, and others I know only by reputation. Hopefully, we can all fill in each other’s knowledge gaps. Thanks for stopping by! :)
Super Mario RPG: Legend of the Seven Stars: This is the game I always have my fingers crossed for whenever Nintendo announces new additions to the NES/SNES Online apps, but unfortunately, we haven’t seen it yet. I still think it more likely than not that
Seven Stars will eventually be available this way—it was included with the SNES Classic system, after all—but the longer it’s absent, the more I wonder if there’s some sort of legal/financial dispute standing in its way. (This was Square and Nintendo’s last major collaboration before their bitter mid-90s split).
Would
Seven Stars instead be released as a standalone download for purchase on the Eshop? Given how beloved this game is by its fanbase, (myself included) I tend to think it would turn a profit. I suppose it could be given a slight visual touch-up and add things like higher difficulty settings, bonus dungeons, a boss rush, additional superbosses, access to all minigames from the main menu, etc. A similar approach to how
Final Fantasies I-VI have been re-released since the GBA era.
There was a rumor I read fairly recently that a direct sequel to this game was under consideration, as a collaboration between Square-Enix and Nintendo. I am extremely skeptical of this, however, since
Seven Stars has a nicely contained little story, with few if any loose threads to be tied up, save for perhaps exploring
how Mallow adjusts to his newfound role as Prince of Nimbus Land. Certainly wouldn’t object to a sequel, though, as
Seven Stars still contains my favorite overall incarnation of the
Mario world.
Chrono TriggeCross: A
’Chrono Collection,’ which would include
Trigger, Cross, and perhaps even
Radical Dreamers as a bonus, seems logical, if not necessarily inevitable. This series may never have reached the commercial heights of
Final Fantasy, but
Chrono Trigger is among those very rare games where it’s hard to find even a word of negative criticism, a reputation I think still draws people in. (That was the effect it had on a young me in the early 2000s; I missed it the first time around on SNES, but as soon as I heard about
Final Fantasy Chronicles for PlayStation, which included both
Final Fantasy IV and
Chrono Trigger, it was an instant pre-order).
Chrono Trigger has since shown up on the Nintendo DS and mobile devices.
Chrono Cross, on the other hand, is more divisive, with passionate admirers and detractors. This might explain why Square-Enix has yet to bring it to mobile devices, despite the availability of
Trigger on these platforms. The fact that an enhanced version of
Final Fantasy IX is available on mobile devices suggests that technical considerations are not the reason for
Chrono Cross’s absence. (And of course, none of this would be a barrier of entry with the much more powerful Switch).
All this leads me to speculate that Square-Enix is holding off on releasing
Trigger or
Cross for modern platforms at this point because they are planning a
’Chrono Collection’ at some point down the line. I can’t help but picture a very attractive physical edition, perhaps featuring a black and gold case with the familiar clock design, and a companion booklet containing artwork and development history for the series. (
Trigger’s development history is particularly interesting).
The visual novel
Radical Dreamers, which could be described as something of a rough draft for a key early episode in the story of
Cross, is non-essential, but would still be a nice little bonus—a window into the creative process. Including the excellent soundtracks for both
Chrono games (ala
Super Mario 3D All-Stars) would be an even bigger draw.
Of course, this is all just speculation on my part. Outside of
Chrono Trigger being made available on Steam and mobile devices in recent years, this series has not shown signs of life in quite some time.
Secret of Evermore and Final Fantasy Mystic Quest: Grouping these two together because they are both lesser-regarded Square SNES titles that might still be interesting additions to the SNES Online app. The likes of
Chrono Trigger, Final Fantasy IV, and
Final Fantasy VI are unlikely to pop up there, both because they have a proven ability to sell individually, on multiple platforms over the years, and because the initial SNES releases of these games are no longer the optimal versions available. (Especially true in the case of
Final Fantasy IV). The popular
Secret of Mana is also unlikely, given that Square-Enix has already released a remake, as part of an ongoing project of remaking the
Mana series games for modern platforms.
So why these two? Well, with little if any demand for either to get the modern treatment, bringing them to SNES Online isn’t likely to step on the toes of any future remake/re-release projects. While neither are great games, both are semi-interesting ‘relics.’
Evermore a
Secret of Mana clone with a different aesthetic;
Mystic Quest designed as a beginner-level RPG for audiences outside of Japan. Not the sort of games many would go out of their way to find and play, but if made available on the SNES Online app, I suspect that many would happily give them a spin. Little if anything to gain, but nothing to lose either.
For the record, I don’t see either as a likely inclusion to SNES Online, which has slowed down considerably in terms of adding new games to its roster. But aside from possibly
Seven Stars, these are the only SNES-era Square games I can picture them giving Switch owners more or less for free.
Final Fantasy Tactics/War of the Lions: Quite possibly my favorite video game of all time, I’m both disappointed and a bit surprised that it has yet to appear on Switch.
Tactics debuted on the original PlayStation; the enhanced
War of the Lions version, featuring an updated translation, beautifully animated and voice-acted cutscenes, and a respectable amount of bonus content, made its first appearance on PSP, and was later adapted for mobile devices. The mobile versions operated with touch controls, and the Switch in handheld mode has touchscreen support built in. Theoretically, at least,
War of the Lions would translate well onto Switch, but perhaps there are more potential technical complications than I realize. Alternately, Square-Enix might have made the calculation that those who love
Tactics already have it on iOS/Android, and would be less likely to ‘double-dip’ and buy a Switch version.
I really hope this isn’t the case, though, since I’d love to have it on Switch. This is another game where I think Square-Enix could make some extra money by releasing a physical version that includes artwork, maps, the soundtrack, etc. A full visual remake, with the production values of the gameplay graphics matching that of the cutscenes, would be even better, but I don’t think that’s very likely.
The Final Fantasy VII ‘Expanded Universe:’ The original
Final Fantasy VII is available on Switch, but what is probably the most famous and popular entry in the series has branched out in multiple directions since its debut in 1997. Most recently, of course, was the
Final Fantasy VII Remake for PS4. Whether a downgraded version of that game could possibly be adapted for Switch, I honestly don’t know, but even if it technically could, I wouldn’t particularly like its chances. Reason being that
Final Fantasy VII Remake is, from a narrative standpoint, incomplete, since it doesn’t cover the range of the original’s story. (Not even close). In theory, this necessitates at least one more entry, and probably two or more. With the ‘original’ being a late PS4 title, that means that its follow-up(s) will likely debut on PS5, which the Switch will be much further behind from a technical standpoint. Would Square-Enix want only one part of a two- or three-part story workable on Switch? If they thought it would sell well enough, perhaps. But I think it’s more likely that if anything from the
FF7 Remake series ever makes it onto a Nintendo system, the Switch’s hypothetical successor is more likely to see it than the current model.
Remake is not the only video game expansion of the
FF7 universe, of course. If any of the others are to make it to Switch, I think
Crisis Core is much more likely than either
Before Crisis or
Dirge of Cerberus. Wouldn’t rule out the possibility of any of them, but
Crisis Core was originally designed for a handheld: the PSP. Zack Fair’s story was and remains compelling to fans, despite anyone who played through
Final Fantasy VII knowing
full well how it ends. The popularity of Vincent Valentine was not enough to save
Dirge of Cerberus from some pretty harsh criticism.
Working against all of these? Well,
Remake throws the continuity of the original and its spinoffs into question. It’s possible that Square-Enix might be planning to scrub the existing canon clean as part of this ongoing project.
Vagrant Story: I’ll admit, this is pure wishful thinking on my part; I’m under no illusions that this is even remotely likely. Still, it’s behind only
Tactics/War of the Lions on my own Square-Enix Switch wishlist.
(Switchlist?) What’s not to like about a dark Renaissance detective story? (The block stacking/rearrangement puzzles required to progress through dungeons can be a bit tedious, but nothing awful).
Star Ocean Games: With
First Departure—a enhanced PSP remake of the first
Star Ocean game—already on Switch, I think it’s a virtual certainty that
Second Evolution—the PSP counterpart to
Second Story—will eventually make the leap over as well. (Frankly, I’m surprised it hasn’t already). The Switch prospects of post-
Second Story/Evolution games are iffier, but with the second installment often regarded as the highlight of the entire series, it is a very strong candidate to pop up on the Eshop.
Kingdom Hearts Games: The first games on this list I know only by reputation. My understanding is that they have done very well in terms of both sales and critical reception, and even that feels like an understatement. The recent announcement of a
Kingdom Hearts rhythm-based spinoff for Switch seemed to spark disappointment in these parts that nothing from the main series was coming. This suggests that there is a potential market for mainline
Kingdom Hearts on Switch; I’d certainly be willing to give them a shot.
Final Fantasy Tactics Advance Games: I can’t help but wonder if the original
Final Fantasy Tactics Advance was hurt at all by
Fire Emblem making its debut appearance outside of Japan around the same time, to positive press and public reception. The success of
Fire Emblem on GBA likely overshadowed
Tactics Advance a bit. Still, there are other reasons why this game tends to be held in lower overall regard than the original
Final Fantasy Tactics. While the first has the air of a Shakespearean epic, the central conceit of
Advance is that
a group of kids, presumably from the ‘real world,’ get sucked into a fantasy world, and the main story goal is their trying to somehow get back home. Some saw this as a major step backwards from the original, while others praised the writers for thinking outside the box. Also controversial was the ‘Judge’ system, where every battle would start with the announcement that certain abilities could not be used. Some saw this as a fun challenge that kept players on their toes; others found it irritating and contrived. I know less about the DS sequel,
Grimoire of the Rift. If we ever see anything from the
Final Fantasy Tactics sub-series on Switch,
War of the Lions seems far more likely than any of the
Advance titles. If a hypothetical
War of the Lions Switch version was to sell well enough, however, perhaps Square-Enix would release one or both of the
Advance games in the hopes of piggy-backing off its success.
Final Fantasy XIII Games: Doable? Probably. Worth it for Square-Enix financially, given the mixed reputation of these games? Tougher call.
Final Fantasy XV: Another recent
Final Fantasy I know quite little about. I know that the downgraded
’Pocket Edition, which I first became aware of via the iOS App Store, is also available on the Switch Eshop. This perhaps suggests that
Final Fantasy XV in its original form would be difficult to adapt to Switch. Difficult, however, does not necessarily mean impossible, so I would be surprised, but not shocked, if
Final Fantasy XV was eventually brought to Switch.
Threads of Fate & Brave Fencer Musashi: Grouping these two because they are both mid/late PS1-era games that have virtually no chance of re-emerging on Switch. Still, both are cute, family-friendly action RPGs that would be right at home on the system.
Xenogears: Another PS1-era longshot...noticing a pattern here? Legal difficulties aside, I could see
Xenogears potentially doing well on the Nintendo Eshop, riding the coattails of the popular
Xenoblade games. (Which I definitely need to get around to trying one of these days; my understanding is that although there are no direct narrative links between them,
Xenogears, and the
Xenosaga games, they are considered to be ‘spiritually’ connected).
I last played
Xenogears myself about two or three years back, and my experience then left me with the sense that the game might be a bit more ‘digestible’ on a handheld-hybrid like the Switch than its home console origins. Engaging, thought-provoking story; complex, well-written characters; a wonderful soundtrack. No one can take these things away from
Xenogears. That being said,
Xenogears often employs long (winded) cutscenes and dialogue sections to tell its excellent story, has a pretty high rate of random encounters throughout its large-scale dungeons and overworld areas, and requires frequent micromanagement and shopping to upgrade ‘Gears’ (combat robots) so the player remains competitive in battle.
In other words, an average
Xenogears play session can leave the player with the sense that they have accomplished relatively little compared to the amount of time they just invested in it. Because of that, I often found myself feeling ‘burned out’ by the game, engaging though it was.
While a Switch version of the game could not be expected to totally resolve those issues, it could alleviate them, both by its ‘pick up and play’ nature and by increasing opportunities to save progress outside of the designated save points and world map of the original. (As was the standard of the time). Ideally, one would be able to save
during a lengthy cutscene, so they would be able to take a break from the story without being forced to later watch (and process) the entire thing from the beginning.
Dissidia Games: Admittedly, I don’t know much about these games other than the very basics: they are a fighting game spinoff of the
Final Fantasy series. On paper, though...doesn’t that sound like something that would sell like hotcakes on Switch?
Dissidia may not be at the top of my personal wishlist, but outside of
Kingdom Hearts, it is perhaps the most puzzling Square-Enix exclusion.
Final Fantasy XII: Revenant Wings: A definite longshot, but there are two factors that could theoretically, at least, work in its favor: a) its ties to
Final Fantasy XII, which is on Switch via
The Zodiac Age; and b) the fact that, unlike
XII itself,
Revenant Wings was originally released on a Nintendo platform: the DS.
Working against it? Radio silence. I admittedly have never played this one myself, but the fact that so few people seem to talk about it suggests that it didn’t make much of an impact one way or the other. It would have been a cool bonus—as an unlockable or DLC—to include with
Zodiac Age, but no such luck, and
Revenant Wings seems to be more or less forgotten. I quite like
XII, though, so if
Revenant Wings did come to Switch, I’d be inclined to give it a shot.
Front Mission Series: A not especially famous, but long-running, somewhat prolific Square-Enix series, with entries spanning from the SNES to the PS4. File this one under surprised but not shocked if something from the
Front Mission series eventually lands on Switch.
Parasite Eve Games: The last PS1-era longshots, I promise! (And the second-to-last entry overall...Hallelujah!) Right down there with
Threads of Fate and
Brave Fencer Musashi in the ‘never gonna happen’ column. I totally missed out on the original and its sequel during their initial run, which I kind of regret now, since many of their basic elements—a more gritty/realistic tone; a female detective as the protagonist—sound really cool on paper. The sort of thing I glanced over as a child/adolescent, but would be right up my alley these days.
Final Fantasy I-VI: If you’re still here, thank you very much! This will be the last section of my list today...but also the longest. I decided to group the first six mainline
Final Fantasies together here not because I think each is of equal importance—far from it—but more to highlight the curious fact that, despite the fairly widespread availability of these games on multiple platforms over the course of many years, the earliest
Final Fantasy game up and running on the Nintendo Switch at the time of this writing is
VII. So, what gives? Thinking back to the
Tactics/War of the Lions section, this could be a matter of Square-Enix calculating that, with the first six
Final Fantasies already available on mobile devices, there would be little incentive for Switch-owning fans to ‘double-dip.’
I’m not sure if that theory holds up as well here, however, since we are talking about six individual games of varying importance, as opposed to one.
Final Fantasies I & II have often been bundled together, in the case of both
Final Fantasy Origins for the PS1 and
Dawn of Souls for the GBA. If we ever do see a Switch re-release of these games, my guess is that we would get another two-pack, if for no other reason than a bundle is probably the best means of selling the ambitious yet deeply flawed
Final Fantasy II. My first experience with both games was via
Dawn of Souls, but one thing I didn’t realize until some time later was that, at least in the case of
Final Fantasy I, the adaptation was quite different from the original experience. The
Dawn of Souls version had a traditional MP system for spells—each spell used x-amount of MP, which could be recovered via certain items and by resting at town inns and tents/cottages on the world map. The original release, on the other hand, featured limited spell charges, which could apparently only be recovered by resting in towns, forcing the player to be much more strategic/conservative with magic use. Thinking back to the high encounter rate and maze-like dungeons, my first thought was:
’My God, that sounds like an absolute nightmare!’ For others, though, it could be a fun challenge, so it might be nice for future re-releases of
Final Fantasy I to include both magic systems.
I’m not sure to what extent, if any, Square-Enix might be influenced by Nintendo’s recent decision to re-release the first NES/Famicom
Fire Emblem game on Switch, with no apparent changes aside from it being available in languages other than the original Japanese, but I suppose this could theoretically compel them to release the first three NES/Famicom
Final Fantasy games with the original NES/Famicom graphics, at least as an optional setting. (Hopefully not completely replacing the ‘prettied up’ versions). That being said, I wouldn’t want any downgraded graphics settings to strip a future
Final Fantasy I re-release of the fun superboss cameos, including but not limited to the dragon Shinryu and the eccentric swordsman Gilgamesh.
A quick aside about
Final Fantasy II, since we’re here. There are very few games I’ve ever
wanted to like more, and I think it deserves credit for thinking outside the box with its leveling system, and for having a story more on the human folly/political intrigue side than the straight ‘good versus evil’ side. Unfortunately, though, it falls a bit flat in both areas. The game does have its bright spots, including a pretty strong supporting cast—Princess Hilda and Minwu the OG White Mage are standouts—and one of my favorite music tracks in the series: the
Wild Rose Rebellion theme. Onward to
Final Fantasy III, which is probably best known for its more complex/sophisticated take on the ‘Job System’ introduced in
Final Fantasy I, and for how long it took (sixteen years!) for the game to first release outside of Japan. The last of the NES/Famicom
Final Fantasies, my understanding is that, after the largely failed experiment that was
II, the next game in the series was intended as a return to form—going back to the concepts of the original and expanding on them. A similar approach, one could argue, to both
Super Mario Bros. 3 and
The Legend of Zelda: A Link to the Past. With the SNES/Super Famicom set to release within the same timeframe, however, and Square’s plans to bring the ambitious
Final Fantasy IV to that new platform, it was ultimately decided that releasing
III outside of Japan would be unwise. Fast-forward to 2006, and the Nintendo DS would see a full remake of
Final Fantasy III, complete with both 3D graphics and an expanded story—where the four playable characters were nameless avatars in the original, the remake gave them established names and backstories. (This version was also later adapted for mobile devices). The sheer novelty of this ‘lost’
Final Fantasy game finally showing its face outside of Japan, and of a Nintendo system finally being able to boast having a 3D
Final Fantasy of its own, led to the game getting some decent attention early on, but long-term, it doesn’t seem to have made much of an impact. Perhaps in large part because it’s difficult to think of anything
Final Fantasy III did that
Final Fantasy V didn’t do as good or better.
And on that note, I’m going to skip ahead briefly to
Final Fantasy V. (
IV will get its time, don’t worry). Like the odd-numbered
Final Fantasies before it,
V is remembered more for its gameplay—an even more sophisticated Job System than that of
III—than its story or characters. This is the most common criticism of the game, and while I think there’s something to it, it should also be noted that
Final Fantasy V had the misfortune of being sandwiched between the epic, story-driven
IV and
VI, so it had some stiff competition in that area. There’s still a pretty good story to be had here; a likable, if not super-memorable cast; and a handful of interesting plot points and twists.
One interesting aspect of
Final Fantasy V is that, in terms of gameplay, it is almost a mirror image of
IV. Where
IV is very linear and allows virtually no opportunities to customize characters, or even choose which party members to go with at any given time,
V encourages frequent mixing and matching of classes and secondary skills to adapt to the current situation. One might go in expecting, consciously or unconsciously, the obvious male lead to function best in a Knight/Swordsman class, and the obvious female lead to be most effective as a mage. In truth, however, anyone can be anything. All characters have access to the same Job classes, but their visual design in each class varies to reflect their personality. Take the Monk/Martial Artist class, for instance—where both male characters go shirtless when assigned to this job, the more ‘girly’ of the two female characters dons a bright red athletic dress, while her more ‘tomboyish’ counterpart instead chooses a plain white robe/karate uniform. Given the relative obscurity of
Final Fantasy V, it’s difficult to picture Square-Enix investing many resources into a future remake project, but it would be cool to see a modern take on all these character designs.
As for why I skipped right from
III to
V? Well, despite the fact that these two games, as far as I know, have never been bundled together, I think they would make pretty logical ‘running mates’ in the future, given that both are centered around a version of the Job system. (Maybe they could call it
’Final Fantasy Labor Collection’).
Now let’s tackle what is arguably the heaviest hitter of this group:
Final Fantasy IV. Of the pre-
VII Final Fantasy games,
IV is probably the one that has gotten the most love from Square-Enix, which one could argue is a mixed blessing. While the original release is almost universally well-regarded, its direct, seventeen years after-the-fact sequel,
The After Years, is often considered among the weakest titles to fly under the
Final Fantasy banner. It has its good points, and I think there would a pretty engaging story here if they had just trimmed the proverbial fat and made >!Kain Highwind the undisputed main character.After Years is kneecapped by its original format of downloadable ‘episodes’ that were released gradually, and these chapters are by no means created equal. (Some are interesting, but others are a miserable slog).
Final Fantasy IV would eventually appear on both the Sony PSP and Nintendo DS, but the competing handhelds were not to receive the exact same product. The DS version featured the 3D visual style of
Final Fantasy III DS, while the PSP’s
Complete Collection employed a more traditional 2D art style with redrawn sprites and locations.
Complete Collection, unlike
FFF 4 DS, also contained both
After Years and the aptly-titled mid-quel
Interlude. If
Final Fantasy IV ever does make its way over to Switch,
Complete Collection seems like the better overall value, but my guess is that the DS/mobile device 3D version is a bit more likely. It might be worth noting that, despite
After Years debuting with a 2D style, it was re-released for mobile devices with a 3D ‘makeover’ back in 2013. This move also suggests that Square-Enix would sell the original
IV and its sequel separately on the Eshop if they ever do bring them to Switch.
And now, the biggie:
Final Fantasy VI. The most recent mainline entry to debut on a Nintendo system, and simultaneously one of the most beloved by fans and most neglected by its parent company. To this day, the definitive version of
Final Fantasy VI is the enhanced GBA port, from all the way back in 2006. (
Advance takes that crown in my book solely because, unlike other re-releases that contained the same bonus content, it included a run button from the beginning, in place of always needing to have one party member’s Relic slot taken up by the ‘Sprint Shoes’ if you wanted to get anywhere fast).
The sad reality of
Final Fantasy VI is that, more than probably any other entry in this series, it is hindered by its graphical limitations. Not because it uses a 2D sprite-based presentation, to be sure—both
Chrono Trigger and the first two
Suikoden games managed to convey a large-scale world with a similar art style—but I think the best illustration of this shortcoming is to compare the the city of Vector in
VI to Midgar in the original
Final Fantasy VII. Neither locale would win any beauty contests these days, but even the rather primitive 3D visuals in
VII were enough to convey that this was a massive,
massive city. The Imperial capital, on the other hand? Not so much. Save for some slightly larger, plain-looking buildings, a lack of flowers and trees, and what looked to be pieces of industrial equipment in an area just beyond the line of apartments and stores, there wasn’t a whole lot to distinguish it visually from the average town a player visited.
Beyond the basic set pieces, though, there are a multitude of scenes in
Final Fantasy VI that absolutely
demand a greater visual spectacle than what the SNES/Famicom could achieve at the time. Especially the whole
Floating Continent sequence of events. (Can you imagine?) As I admitted earlier, I don’t know much about the
Dissidia games, but one thing I have seen of them are the amazing 3D models of
VI’s Kefka and Terra. To have all those elaborate character designs given a modern (ish) touch, whether they used 3D models or 2D sprites, would be a thing of beauty.
Do I think a modern remake of
Final Fantasy VI being developed for the Switch is likely? Sadly...no. But I can’t ignore how poetic such a thing would be. Considering that the first the world saw of the eventual
Final Fantasy VII project was
an N64 tech demo showing 3D models of Terra, Locke, and Shadow in battle, this would really bring things full-circle.
Again, if you made it this far...frankly, I’m surprised
I made it this far! Five thousand-plus words, more than a month of fiddling with this ‘script,’ and I’m sure there’s still plenty I missed and got wrong. Still, it feels good to finally wrap this up, and if nothing else, I hope it will be a semi-enjoyable read. Curious to hear your thoughts, and many thanks!
submitted by Download free Slot Games for Android & iOS now and win a super big bonus with 918Kiss Agents. Enjoy unlimited online casino games, Join us now! Download now and play the greatest slots for free at Free Slot Games™! Play the best casino slots offline ? for free and experience the real thrill of Las Vegas! Free Slot Games™ offers ? big wins ? on over 50 real high quality, classic and modern slot games seen before only on real casino slot machines in the best casinos, which you can play offline right now! Play Free Online Poker Game - Scatter HoldEm Poker. 9.7. 2021-02-05. Download APK Read More. TX Poker - Texas Holdem Poker. 8.6. 2018-04-27. Download APK Read More. Slots on Tour Casino - Vegas Slot Machine Games HD. 6.0. 2020-03-26. Download APK Read More. Slots Journey - Cruise & Casino 777 Vegas Games. 2021-02-05. Download XAPK Read More. Solitaire Play - Classic Free Klondike Collection Viva Slots Vegas™ Free Slot Jackpot Casino Games for Android, download free app. Viva Slots Vegas™ Free Slot Jackpot Casino Games APK latest version - Discover the best free slot games in the palm of your hands – get ready to win the biggest online. Using the free download slot games play offline option will install all the necessary game files to your PC beforehand. This means there will be no loading. As soon as you click the “play” button, the offline casino slots will be ready to play. In a way, slots to play offline are the real “instant” games. No matter how big that game is, it will be ready to play as soon as you launch The best Free offline slot games for Android no download games are now available for users, but the old ones still need to be downloaded to PCs and mobile devices before they run. Most offline slots are adaptable for Android devices, PCs, iPads, tablets, and iOS. A lot of mobile casinos offer full version offline pokies for fun, giving gamers room to enjoy free casino slot games with no I have some good news for all you slot players out there that are lucky enough to own an Android device, and that is that there are plenty of slot and casino apps that you are going to be able to seamlessly download onto your device which have literally hundreds of different slot games for you to play. Android slot games. If you use a Motorola, HTC, or Samsung device, then Android is your operating system. Considering the fact that most mobile slot games and gambling apps are based on Windows software, the only way to play the Android version is through casino no download versions. Hence, a gambler can choose to play the best video slot games in a browser, as opposed to those available on a Slot machine games can be a lot of fun, but if you’ve played them for any amount of time, you know how much money they can cost at a casino, but the best slot app for android can come in handy. Best Android Games of the world are here. Download Free for your phone. We regularly update and add new apps. Ratings of the most popular Mobile games. Play with pleasure!
You can download and play this Casino game Royal Slots Free Slot Machines & Casino Games by Luckios Game : Free Slots,Casino,Fun / Luckjoy Co., Limited for f... Free slot machine casino games for every taste, daily bonus, lucky spins, free spins, new slots for the new era – this is why Slots WOW Slot Machines™ Free Slots Casino Game is so WOW ... I will be showing you how to hack any slot game on android to be able to buy everything for free plz leave a like and subscribe For my Heart Of Vegas Slots Slot Casino Games Playlist click here: https://www.youtube.com/playlist?list=PL-RKvGCUTnKWkgkTQ0YzoSt2OOc-hh8agYou can download a... Best Slots Bingo Poker Casino Games 893 views 0:17 My BIGGEST HANDPAY JACKPOT On Piggy Bankin Slot Machine High Limit piggy Bankin Slot Huge Jackpot - Duration: 35:12. Download Slots - Pharaoh's WayDownload for Iphone/Ipad: http://bit.ly/1m0axGqDownload for Android: http://bit.ly/1dN913bReview: Created by professional casin... You can download and play this Casino game Slots Huuuge Casino Free Slot Machines Games by Huuuge Global Ltd. for free on the Android Google Play Games Store... For my Fafafa Gold PLAYLIST Click Here: https://www.youtube.com/playlist?list=PL-RKvGCUTnKVltXsi3fxS8LjWN_oVaOkGYou can download and play this Casino game Fa... You can download and play this Casino game NEW SLOTS 2019-free casino games & slot machines by Three wishes slot machines game studio for free on the Android... For my Caesars Slot Machine & Games PLAYLIST click here: https://www.youtube.com/playlist?list=PL-RKvGCUTnKUzre-DGldJEF7llYMnx5nSYou can download and play th...