The default refund period is 180 days from the transaction date. If you refund a payment for goods or services, there are no fees to process the refund, but the fees you originally paid as the seller are not returned to you. The amount of the refunded payment will be deducted from your PayPal account.
Item | Cost | Description |
---|---|---|
ADATA SU800 2TB 2.5” SSD | $180 | SSD was used briefly as a game drive, but I no longer have room for a 2.5” in my itty bitty SFF build. Barely used. https://drive.google.com/drive/folders/1Flxj4RZvt4DMaPMRVai-8cgTSxmkg3aI?usp=sharing |
Item | Cost | Description |
---|---|---|
$400 | ||
Startech.Com 2 Port Flush Mount ExpressCard 54mm SuperSpeed USB 3.0 | $30 | ECUSB3S254F, works perfect! |
$40 | ||
$275 | ||
$30 | ||
$400 | ||
$250 without storage | ||
$5 |
Item | Cost | Description |
---|---|---|
Blue PS Vita 1000 with CFW | $200 | Latest custom firmware installed. Comes with 8gb PS Vita Memory Card, 16gb MicroSD with SD2Vita adapter in game cart slot. System is essentially new - the protecting plastic is still on the brand new OLED screen and rear touchpad. Original parts taken from a Japanese PS Vita with a broken screen. Does not have a charger, but will come fully charged (I only have one for my personal vita). |
Need For Speed Most Wanted Game | $10 | Game only, no case. A really good Vita racing game! |
Game Card Case | $1 | I’ll include this free with NFS or the Vita |
Item | Cost | Description |
---|---|---|
Corsair Scimitar PRO Wired Optical Gaming/MOBA/MMO Mouse with RGB Lighting - Yellow | $45 | Excellent condition mouse! So many buttons and colors! I use a wireless set up, so no more need for this trusty mouse. Excellent condition. |
Lego Dimensions Fantastic Beasts Story Level Pack | $15 | New/Never Opened |
PC Classic: Atomic Bomberman CD | $1 | Classic game CD, mid 90s game, basically a collectors item. |
Dreamcast GameShark CDX with Required Memory Adapter | $15 | Dreamcast cheats and network enabler! |
Dreamcast Web browser (Orange) | $1 | I’m sure this is very useful for someone? |
Saturn Virtua Cop | $5 | |
Saturn Bootleg Sampler | $3 | |
PSX Chrono Cross Manual | $3 | Green label |
Genesis Madden 94 Manual | $1 | 1994 GOTY |
Genesis Sonic 3 Manual | $2 |
Item | Cost | Description |
---|---|---|
PS3 Eye Cameras | $5 | (2 Available) I used these to set up PSmoveservice and use the PSVR with my PC, which works surprisingly well! Moved on to a different VR set up. |
PS2/PS3 Composite Cable | $3 | |
PS2/PS3 Component Cable | $5 | |
Replacement PS3 Controller Battery with charging cable | $5 | New in box/never used. Purchased a few months ago while refurbing a bunch of controllers. |
PS Gold Headset Faceplates | $1 | Minor wear, maybe paint these and customize your headset? |
PS4 That’s You! | $2 | New/Sealed |
PS3 Sports Champions | $1 | In case, good condition |
PS3 Vanquish | $3 | Generic Gamestop Case |
Item | Cost | Description |
---|---|---|
Will require $5 shipping charge. | ||
Wii System Stand | $1 | has slots for 2 game cases, sd cards, and console |
Plugs into the mini usb port, only 1 attachment included, works great. | ||
Nintendo DS/3DS Pink Card Case | $1 | Holds games fine, but ‘pages’ aren’t hinged in well. |
Nintendo DS/3DS Blue Card Case | $1 | Holds games fine, but ‘pages’ aren’t hinged in well. |
3DS Skylanders Swap Force | $1 | Game works great! |
3DS BIT.TRIP SAGA | $8 | awesome game! |
DS Flower Sun and Rain | $50 | Game only, RARE! |
DS Lego Indiana Jones | $1 | Game only! |
Wii Fantasy Aquarium World | $1 | Game only! |
Item | Cost | Description |
---|---|---|
Xbox One IR Receiver Extension | $1 | Plugs in to a jack in the back of the Xbox One, useful for if your TV remote or kinect can’t send IR to your xbox due to obstructions. |
Xbox 360 Basic Chat Headset | $1 | 2.5mm jack headset |
Xbox 360 Audio Adapter | $1 | channels W audio cables into a 3.5mm audio jack |
Xbox 360 Dead Space 3 | $2 | Both disks, works on Xbox One and Series S/X as well. |
Xbox 360 Chromehounds | $2 | ROBOTS! |
Xbox 360 Hail to the Chimp | $2 | a lot of the people who made Halo Combat Evolved worked on this abomination |
Xbox Halo Combat Evolved (with case) | $4 | The game the guys who made Hail to the Chimp made before their magnum opus |
Xbox Halo Combat Evolved (no case) | $2 | John kills aliens and falls in love with a purple hologram |
Xbox Phantom Dust (no case) | $5 | For the love of god please play this game. Its free on the Windows store and Xbox One. After you enjoy that, you’ll probably buy this because |
Xbox Headset Adapter | $1 | Great for smack talking 16 year olds (who are now in their 30s) after losing by 30 in team slayer. |
2 Day Xbox Live Gold | $XX | I don’t even know if this works so if you order other stuff just ask. |
Gears of War Anya Code | $XX | Play as a girl in the game about mutated steroid bois |
Item | Cost | Description |
---|---|---|
Switch Cases | $2 (each) | Nintendo Labo Toy-Con 1-4 |
PS4 Case | $1 | Sniper Elite III |
PC Cases | $1 | Anthem, Star Wards Jedi Fallen Order, Titanfall 2, Battlefield 4 |
The Evil Within Limited Edition (PC) | $2 | Cool case for scary time |
Item | Cost | Description |
---|---|---|
AMD Wraith Stealth CPU Cooler | $10 | Brand new, never used, still has original unused thermal paste on it. Never removed from box, was purchased with an R5 3600. |
USB 3.1 Gen 2 PCIe Card (2x USB-C Ports) | $30 | The item page on amazon is gone, but it is basically this: https://www.amazon.com/FebSmart-10-9-x10-10-x-10-15-x-Build-Self-Powered-FS-C2-Pro/dp/B089YN57TD/ Essentially never used. Was in my PC and had a USB-C to it to transfer photos from my phone 1 time in 6 months. Sold my PC and still have this in original box. |
Memory Stick Adapters | $1 | 3x MicroSDHC to SDHC, 1x Pro Duo to Memory Stick. Just request these if you need these with your order |
Item | Cost | Description |
---|---|---|
Micron 2GB PC4-19200 DDR4-2400MHz non-ECC Unbuffered CL17 260-Pin SoDimm 1.2V Single Rank Memory Module | $5 | MTA4ATF25664HZ-2G3B1 Working pull from... something I worked on within the last 6 months. An HP? |
Samsung 2GB 1333Mhz PC3-10600S DDR3-1333 | $5 | M471B5773DH0-CH9, 204-Pin SODIMM Laptop Memory Ram, Working pull from some laptop I worked on :P |
DVD/CD Drive to Hard Drive Caddy | $5 | Remove your CD/DVD drive and replace it with another hard drive! |
Dell IR Remote | $1 | Stores in express card slot. I don't really know what this is for, I assume Windows Media Center but I never used it. |
Wireless MPCIe WiFi Card 590020-001 | $1 | Old wifi card that was upgraded for a previous maintenance job. Just request with your order for free or buy it for some reason. |
Broadcom BCM94312HMG MPCIe WiFi Card | $1 | Old wifi card that was upgraded for a previous maintenance job. Just request with your order for free or buy it for some reason. |
Dell MPCIe WiFi Card E2K112BNH | $1 | Old wifi card that was upgraded for a previous maintenance job. Just request with your order for free or buy it for some reason. |
Anatel MPCIe Bluetooth Card | $1 | Old bluetooth card that was upgraded for a previous maintenance job. Just request with your order for free or buy it for some reason. |
Dell 300Mbps Wireless ABGN Half MINI PCI-E WIFI Network Card | $2 | 42018217-00, Working pull from a Dell/Alienware |
Item | Cost | Description |
---|---|---|
Dell TS-T633 DVD Writer Optical Drive 2KDGC | $10 | |
Alienware M17 Optical Drive Connector and Ribbon Cable | $4 | (ODD Cable and tray) - W850DI |
Alienware M17x R2 CPU Heatsink | $6 | (2 Available) THA01 RVXVK |
Alienware M17x Left Side GPU Heatsink | $20 | No retention clips on screws, all screws included. |
Alienware M17x Right Side GPU Heatsink | $20 | (2 Available) Perfect condition. |
Alienware M17x LEFT-side Graphics Cooling Fan | $5 | F603N |
Alienware M17x RIGHT-side Graphics Cooling Fan | $8 | F605N |
Alienware m17x R2 Palmrest Sub Assembly (Magnesium Plate) | $11 | 3MJ0K |
Alienware M17x Internal L & R Speaker Set | $4 | G242N, these come with the bottom base assembly or purchased separately |
Alienware m17x HDD0 Caddy | $10 | Screws included for caddy, standard 2.5” SSD/HDD screws not included. |
Alienware m17x HDD1 Caddy and Interposer | $20 | Y248M (Caddy) TRDD2 (Interposer), Will come with generic screws |
Alienware M17x Daughterboard | $10 | Audio Ports / USB / ExpressCard Slot IO Circuit Board - F421N, works with m17x R1 or R2 |
Alienware M17x Center Control Power Button Cover Hinge Cover | $5 | W779M - It is the power button, caps/num indicator, etc. |
Alienware M17x Palmrest Touchpad Mouse Buttons Assembly | $15 | Very good condition Y243M |
Alienware M17x CPU Cooling Fan | $5 | U012M - Loud fan |
CMOS RTC Battery: Alienware M17X | $5 | Working, 3 available. |
Alienware M17x Laptop Bottom Base Cover Assembly | $15 | RED - J181N, with speakers and IR board |
nVidia GTX 240m 1GB MXM 3.0a | $15 | Working pull from an m15x |
Clevo AMD MXM GPU Bracket | $30 | Make sure you have the right GPU screws and heatsink, might be able to use it for the 8970m in a m17x r2 upgrade. |
Alienware m17x/m15x DVD/CD Drive to Hard Drive Caddy | $6 | Remove your CD/DVD drive and replace it with another hard drive! Allows for up to 3 total 2.5" drives in the m17x or 2 in the m15x. |
Item | Cost | Description |
---|---|---|
Alienware M15x 15.6" FHD LCD Screen | $10 | SCRATCHES ON EXTERIOR - SEE PICS - FUNCTIONS FINE!, LP156WF1 H162K PV5HJ Bezel |
Alienware M17x 17" 1920x1200 CCFL LCD Screen | $10 | SCRATCHES ON EXTERIOR - CRACKED LCD (shows image on ⅓ of screen) - Backlight works. Webcam and wifi cables included, LP156WF1 H162K PV5HJ Bezel |
Alienware m17x RED LCD Back Cover Lid Panel | $5 | J227N Paint has been rubbed off from edges over the years - would be excellent for a DIY project to be repainted. No deep scratches. |
Alienware M17x Palmrest Touchpad Mouse Buttons Assembly | $1 | Y243M - Motherboard connector missing plastic holder, can be taped to fit. Left mouse button doesn’t move, but works. Front panel by speakers needs glue. |
Intel Core2Quad QX9300 CPU | $30 | Processor pulled from an m17x R1. It was working when pulled, but in a different motherboard did not work. Can not guarantee function - AS IS. |
m14x English/US Keyboard | $5 | Missing 2 keys, WASD not working. Can definitely be used to replace keys on your own keyboard. Ebay sellers are selling individual keys for over $5 each! |
Alienware m17x BLACK LCD Back Cover Lid Panel | $5 | J226N, may need some super glue on the assembly where it meets the grey back plate, easy fix and honestly I could do it but would not want to state it to be in better condition than it is. Has various scratches as well. See pics. |
Alienware M17x / M17xR2 Bottom Access Panel Door | $5 | C395N, has gashes on panel, see pics. |
Item | Cost | Description |
---|---|---|
TaoTronics PC Sound Bar Wired Computer Speaker | $15 | Model: TT-SK018 https://www.taotronics.com/products/tt-sk018-sound-bar |
Memory Stick Adapters | $1 | 3x MicroSDHC to SDHC, 1x Pro Duo to Memory Stick. Request these free with your order. |
Verizon MI424WR Rev. I FIOS Modem | $5 | I have my own router, so I didn't need this. |
Verizon MI424-WR Rev. F FIOS Modem | $5 | I have my own router, so I didn't need this. |
FreedomPOP Wireless Modem | $1 | 2 Available - I don’t know much about these, I used them with a free freedom pop sim for wireless internet for a short time. Check pictures. |
Star Wars Sphero Forceband | $5 | Used to control the rolling BB-8 thing by Sphero. https://www.amazon.com/Sphero-AFB01USA-Star-Wars-Force/dp/B01KX211JI |
Item | Cost | Description |
---|---|---|
Rather than engaging in illegal animal fights at planet fitness, earn your badges by buying the full set | ||
Digimon Cards | $XX | See pics for available cards. Angewoman is there so SIDE EYE EMOJI |
Legacy of the Void - Rare! | ||
Bumblebee Movie mini fig | $1 | Lil fella was given to me when I went to see Bumblebee. In the wrapper still. I’ll throw him in your order if you reaaaaaly want it. |
Verizon MI424-WR Rev. F FIOS Modem | $5 | I have my own router, so I didn't need this. |
Avatar The Last Airbender Pin | $1 | he looks mad. |
4001AD Comic | $1 | I own this comic and I’ve never heard of it |
Mast Effect Omni Blade Cosplay Toy | $5 | Shepherd. (this toy is better than ME:Andromeda) |
Finding Dory Toys | $1 | You’re probably buying some stuff for yourself from me, so I’ll throw these in for your loved ones. However, might have an upgraded shipping cost (max $5). |
CW Arrow Figures | $40 | Green Arrow Season 2 design, The Flash and Reverse Flash Season 1 design, multiple accessories. Man those shows were pretty good until they were very bad. |
submitted by OlgitTiglo to blessunleashed [link] [comments] Bless Unleashed on Xbox
Osis
It's fast paced, fluid and yet, dangerous also with Death, but a misstep away. Berserker's with their huge axes, Crusaders, with a sword an board, mages with their phenomenal cosmic powers, Rangers with pointy stick things and of course, priests and their #putboi. In each area of the game, monsters, Npcs and world bosses are all ready to hurt you with a variety of skills, powers and unexpected moments. Just when you think you've learned how to beat them, they'll take a moment to hug you, squeeze you and pummel you to the death. World Bosses, regional hourly's, side quests and main quests, will give you plenty of opportunity's to learn your character's class. Learning to dodge, avoid and "git gud", will help as you push forward and onto dungeons and pvp. Actually - This statement is incorrect.
City of Navarra
That's just one part of Taming. Scattered around the world are Rares and these much like previous taming have a chance of becoming mounts. However, these follow a more traditional form of capturing the animal by laying a trap and when caught, tapping the keys shown to capture. An amazing post on Reddit has given much insight to the locations and spawn timers for these animals, it's well worth the read.
I've enjoyed making my estate, but the fact I can't even enter my home, does put a dampener on it.
However, the game isn't a race. You're supposed to take time collecting resources, doing dungeons, playing pvp, questing with friends and guildies, but too many keep complaining how the grind is bad for the game and with so many patches, trying to help players get past certain points, it's become a pandering game to those whiny people who don't understand what a real grind is. Now they are nearing level forty, the grind is hurting many more, but with determination people are still pushing forward to the ultimate level forty-five, whilst the rest have run back to CoD and hello kitty. You'll wear anything if the stats are good!
Enchanting is the games way of enhancing your equipment. From lowly E-grade gear upto the mighty Mythic+5, people advance in gear score and stats to beat those end game dungeons and pvp fights. The difficulties have ranged from costs, to the stunningly awful amounts of fails and yet, slowly, with the latest updates, players are starting to reach those final points, with pictures of GS 1501 recently hitting the Discord this week. Only you can decide how you feel about it, but if you want better equipment, dungeons and enchanting will effect you. 4am - 8am BST is not really our CORE TIME!
The problem is, not many players at level twenty want to enter pvp. They are so focused at this stage, to get gear, to improve, to finish the story, to gain everything else, that pvp has for the most part, taken a back seat. Yet, there is a hard core group of players who'll say otherwise, but it really is down to the individual players to kick start games, with a few spamming chat trying to get players interested. Once in, the fights can be fun or frustrating as any pvp is, but overall it's a good area, but limited to one map only on Battlefield.
The game itself is wonderful... the story, the atmosphere, the combat, not so much pvp, but each to their own. We want a fun experience that we can tell our friends, who'll come an try the game. We want to share our stories and tales of adventure. I just don't want to mortgage my house to do it. I'm keeping the faith.... but I'm not waving the flag so hard now BNEA. Tiglo, worst Ranger in the game. :'( |
Info Type | Info Detail | Source Quote | Source |
---|---|---|---|
Name | Playstation 5 / PS5 | "The console, he tells me, will be called PlayStation 5" | Wired #2 |
CPU Details | 3rd gen AMD "Ryzen" 8 Cores of 7nm Zen 2 with 16 Threads | "The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture." | Wired #1, Famitsu Article |
GPU Details | AMD Radeon "Navi" custom variant. Supports Hardware based Ray Tracing | "the GPU, a custom variant of Radeon’s Navi family, will support ray tracing" “There is ray-tracing acceleration in the GPU hardware,” | Wired #1/#2 |
Logo | The official Logo is similar to the PS4 Logo | Official PS Asset - https://media.playstation.com/is/image/SCEA/playstation-5-ps5-white-logo-01-ps5-29jan20-en-us?$native_md_t$ | Official Site |
Release Window | Holiday 2020 | "An Update on Next-Gen: PlayStation 5 Launches Holiday 2020" | PS Blog |
PS4 Backwards Compatibility | The PS5 will be backwards compatible with PS4 games | "Because it’s based in part on the PS4’s architecture, it will also be backward-compatible with games for that console. As in many other generational transitions, this will be a gentle one, with numerous new games being released for both PS4 and the next-gen console." | Wired #1 |
PS VR Support | The current PS VR is compatible with PS5 | “I won't go into the details of our VR strategy today,” he says, “beyond saying that VR is very important to us and that the current PSVR headset is compatible with the new console.” | Wired #1 |
Physical Media | PS5 supports high Density 100GB Blu-rays and 4K Blu-ray movies | "Either way, physical games for the PS5 will use 100-GB optical disks, inserted into an optical drive that doubles as a 4K Blu-ray player." | Wired #2 |
Controller - Haptics | PS5 Controller has haptic feedback instead of rumble. It is able to simulate different surfaces and textures. | "there are two key innovations with the PlayStation 5’s new controller. First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud." | PS Blog |
Controller - Triggers | PS5 Controller has special triggers (L2/R2) that can dynamically change the resistance to pushing them based on gameplay. | "The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions" | PS Blog |
Custom SSD Storage | The PS5 features a special custom SSD drive as its storage, which will allow blazingly fast load times in games. | "Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early “low-speed” version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact." “I have an SSD in my laptop, and when I want to change from Excel to Word I can wait 15 seconds.” What’s built into Sony’s next-gen console is something a little more specialized." "Cerny claims that it has a raw bandwidth higher than any SSD available for PCs" | Wired #1 |
4K @ 120Hz | PS5 will be able to output 4K Graphics at 120hz (120FPS) | "He (Playstation CEO Jim Ryan) also added that the device will offer ultra-high definition 4K visuals at 120Hz, which is twice the screen refresh rate of most TVs." | CNET Interview |
Cross-Generational Play | Some cross-generation PS4/PS5 games will support back-and-forth transfer of game save or game progress | "Ryan said his company plans to offer "cross-generational play," effectively offering players the ability to play a game on their PS4, switch to a new console and continue, and then switch back" | CNET Interview |
8K Support | The PS5 will support 8K Resolution output in some capacity | "While the next-gen console will support 8K graphics, TVs that deliver it are few and far between, so we’re using a 4K TV." | Wired Article #1 |
Title | Developer | Release Window | Details |
---|---|---|---|
Gothic | THQ Nordic | ||
Outriders | People Can Fly | Holiday 2020 | |
Lord of the Rings: Gollum | Daedlic | ||
GodFall | Counterplay Games | Holiday 2020 | |
Watch Dogs: Legion | Ubisoft | Fiscal Year 2020 | |
Gods and Monsters | Ubisoft | Fiscal Year 2020 | |
Rainbow Six Quarantine | Ubisoft | Fiscal Year 2020 | |
Rainbow Six Seige | Ubisoft | Cross play with PS4 | |
Unknown Title (AC?) | Ubisoft | ||
Unknown Title (Far Cry?) | Ubisoft | ||
Unknown Title | Bluepoint Games | Exclusive PS5 game | |
Dreams - PS5 Version/Support | Media Molecule | Sony Exclusive | |
Battlefield 6 | EA | ||
Dying Light 2 | Techland | Confirmed in E3 2019 Interview |
Info Type | Info Detail | Source Quote | Source |
---|---|---|---|
Controller - Touchpad, Speaker, Back-Buttons | Dualshock 5 retains the general shape and structure of the Dualshock 4, with added Bulk, a touchpad and back buttons. | Patent Filing - https://patentscope.wipo.int/search/en/detail.jsf?docId=WO2019244995&tab=FULLTEXT&_cid=P21-K4OET0-96892-1 | Patent |
PS3/PS4 Move Controller Support | PS5 will have Support for existing PS Move controllers | Implied via "Current PS VR is supported" | |
HDMI 2.1 Support | PS5 will use HDMI 2.1 | Implied via "4K @ 120 FPS" support comment in Wired Article due to 4K @ 120FPS requiring HDMI 2.1 |
Questions | Answers |
---|---|
ChrisRippy – VP of Production | |
Hi. I love you all. JJ, I'm upset and frustrated that I missed you two years ago when I visited the studio. When will you come to visit me? Chris, have you been taking breaks? Take more breaks. Tell people you can't make the next meeting. I'm worried about you! Josh, keep up the good work! Miss you all! | Hey Nana! Miss you too :-). |
Lore question: Are Maximilian and Gabreila in a relationship that has blossomed over the last 20 years? Do they have any non-orc children? | No comment :-). |
Hello ! I've played a lot of OMD2 with one friend and I'm wondering if a 4 players mode is planned. I'm thinking at some other friends who could discover OMD but that might not be interested to a 2 players mode. Thanks ! | Hello! No plans for 4 player mode at the moment. |
Just wanted to chime in and say Orcs Must Die 2 is what made me make my steam account when it released. Thanks for making a dope game. | Cool! Thank you! |
Are there long barricades in the game? | Hello! There are the normal size barricades, and then you can upgrade them to double-sized. |
the following two questions have been asked by the same redditor | |
How long has orcs must die 3 been in development? | Hello again! It'll be less than two years from the time we started to the day it launches. |
As for the soundtrack, will it be returned to OMD!3 or will it be a brand new one? As if all the already released parts of the series have multiple soundtracks that are found in all 3 parts. And I would also like to hear the old ones that were in OMD!1, but they stayed there. | Hello! We've got a brand new soundtrack for OMD3, and I'm really excited about it. We don't have plans to release it as a standalone soundtrack just yet, but I'm sure that will happen. |
If I might nerd out in a very specific and narrow fashion; Could you list the difference in poly county for the light orcs (or, any of the base / consistent units), between OMD1/23? The videos I've seen make the game seem remarkably pretty, but I was really looking for a quantifiable sense of scale. | Howdy! Ooooo... we're probably the wrong folks to answer that question with specifics. I will say though, that it is much higher fidelity than our previous games, so you'll see big improvements in all the characters in the game, lighting, fx, and the levels. The artists and sound designer really went to town for this game :-). |
Are there any plans for a level editor? I loved OMD2, and even tried my hand at making custom traps/levels, but being limited to changing which enemies spawned on existing levels made it a lot less interesting. A level editor would massively increase the replayability! | Howdy! We talk about this quite a bit actually. Right now, we're focused on making sure OMD3 is great as-is, but that's always floating around in the back of our mind. |
Will there be Russian voice acting in the game? | we'll have Russian text in the game, but not VO at launch. |
Hey Robots! I really enjoyed OMD 1 and 2. Can't say I'm thrilled that OMD 3 will be on Stadia exclusively for some time, but I understand that business is business at times and people need to get paid! I look forward to it on other platforms when it's ready. Thanks for your work! | Thanks! Give it a shot on Stadia if you can... I think you'll find it works great! |
Any stadia specific features? I.e., state share? Stream connect? | I like all those ideas, actually :-). The timing of our launch and dev cycle didn't line up with many of the Stadia features, but we'll be supporting the game for a long time after launch, so who knows what will pop up. |
Question for Chris Rippy: Given you were the Sound Director of Age of Empires 2... What's the story behind "Wololo" from Age of Empires? Who's voice is that? Will they perform at parties? | Howdy! Thanks for sharing that link :-). That sound came from some ancient recordings that we uncovered in a secret vault while doing research for Age of Empires. I then altered/ edited it to make it fit the game better, and there you have it! |
I don't think that person is available to perform at parties, but I certainly am. | |
Roggan. | |
Two of your more recent titles, OMDU and Hero Academy 2, didn't have the success one may have hoped for. Why do you think this is? Do you think the 'freemium' nature of these titles was a factor in why they didn't catch on? And what lessons have you taken away from the reception of these two titles, particularly with regards to the handling of established franchises? | Hello! Good questions. I think there are a few reasons... the games were just different enough that they didn't resonate with the fans of the originals, the decisions we had to make to fit the freemium game model certainly had an impact, the markets were very different than when the originals came out, etc. For OMD3, we listened to the fans of the originals, and really focused on that as the framework for the game. We added in plenty to keep it fresh (war scenarios are fantastic!, plus great new heroes and gear), but kept the soul of game rooted in OMD1 and 2. |
the below is a reply to the above | |
Thanks for the answer! A more specific question, although I'm guessing the answer will be 'we can neither confirm nor deny': Will flyers be in OMD3? | we can neither confirm nor deny. :-). |
Im just here to wish you guys good luck! Cant wait for xbox version (You want it to happen) | I loved playing OMD1 on the xbox :-). I've always felt the OMD games are perfect for consoles, couches, and big screens. |
No news today on additional platforms though. | |
DJJazzyJJ – Design Director (Jerome Jones) | |
For Chris and Jerome, You both were at Robot since the start. Where did the first germ of the idea of Orcs Must Die come from? What was the inspiration and how did it springboard over other game ideas you had at the time? | This is actually a real long answer but I will give a quick shot... |
It started as a much more grand idea that we could not do at our small studio at the time. Something that was not tower defense at all. | |
We looked at the work and assets that we had done and came up with about 8 doable ideas (OMD being one of them) and even had a company vote to see if one stood out. | |
I was big on the TD idea. I have always loved TD and was playing them a lot at the time. | |
I guess it all worked out. | |
The story of Orcs Must Die was really simple but still funny and exciting for those that love the game. Orcs Must Die 2 expanded on it a bit and did more with it. Regarding OMD3... How did you approach the story in Orcs Must Die 3? Did you want to tell more story than the prior installments and advance the lore? | Same as 2. We expanded. OMD 3 story takes place 20 years after 2. Some twists though. To the second question I would say yes. We took a few story-chances this time. Hope everyone likes it. |
[deleted] | Unreal engine is great place to start. Become a blueprint Rift Lord. |
Post grad Guild Hall at SMU seems to be great for getting feet in the door as well. Very $$$$ though. | |
Good Luck! | |
the below question has been split into several parts (numbered) | |
Okay, I have several questions: 1) Can we expect any of the OMD Unchained story to be retconned/covered in OMD3? | No, the story follows directly from 1 & 2 and takes place about 20 years after 2. |
2) Is there going to be any way for players to make levels/maps and post them online for others to play them? | That is not in the plan currently. |
3) How many playable characters will there be? | 6 but not at start. You gotta earn it. :) |
the below is a reply to the above answers | |
Late to the party but a follow up, are the characters going to be like OMD2 where they have several unique traps/items or like OMDU where everybody had access to mostly everything? | In 3 you have access to everything with any character. Locking specific weapons or traps to characters in 2 was not popular after all the feedback. SO... I changed that for 3. |
Hey guys! Huge fan of your games! I'd love to hear how you have balanced bringing new and unique experience without loosing what fans love about the franchise. To put it another way, when you set out to make OMD3, what were your big goals. | Not losing what fans love is the most important to me. Expanding the story was also a big part of 3. But cmon... |
... WAR SCENARIOS! & WAR MACHINES! | |
Dive in! | |
What were some of the biggest game design lessons learned through the development of Unchained that the team has applied to OMD3? Can't wait to play! | I would say to mostly return to the roots of the original game. |
My question . is there a chance to return sabotage? it was the only competitive game that my friends and I wanted to play over and over. no more games like this. | Currently no. I would not count on it but you never know what could make us change course in the future. |
Are any of the unchained characters going to make their canon debut in 3 or are they dead forever? | Well the story is around 20 years after OMD 2. I guess Max and Gabby but you probably already knew that. |
"Dead Forever" is strong. You never know what we are going to do in the future. | |
Hey Robot! I love Orcs Must Die and I will be trying Stadia to get ahold of this thing as soon as I can. It looks awesome. I'm also a huge fan of the orignal Age of Empires games and I even thought Age of Empires: Online, which you guys made at Robot for Microsoft, was pretty well done even if the social aspect kinda kneecapped the idea a bit and the fanbase rejected it due to it's departure from the original games. My question is; after Orcs Must Die 3 is completely done (because there is always DLC to explore, I assume), do you see yourselves ever venturing back into Real-Time Strategy? | Way to hard to speculate stuff like that. I guess you never know what could happen in the future. I know I still love RTS games but so many things go into what we decide to make at Robot. |
We've seen a few characters, and a ton of items, some of which look familiar from OMD 1 and 2 and some from OMDU as well. Are we going to see tons of characters like OMDU had, or just the two apprentices we have seen talked about in the initial previews? | In the end (campaign completion) there will be more playable characters. Cant tell you too much more because I don't want to spoil the story for you. |
Hi, thanks for doing this, Orcs Must Die is one of my favourite franchises of all time and I was so sad when Unchained shut down but so happy to hear it was coming back (Despite having to wait for a non-Stadia release due to my country). Is there any possibility of bringing back a handful of stages from previous games similar to the classic stages added to OMD2? I always love when games do that, a great way to bulk up the amount of content. Also my longshot question, is there any work being done to look into an offline mode of Unchained? I feel like there's a lot of content there that could be put to great use in a standalone title! I know it's a longshot but I can dream, perhaps content from Unchained could be integrated into OMD3 over time? Side note: Juice is fantastic and very active, anyone remotely interested in following the game should join us on the Discord! | Howzit goin' |
I think by "stages" you mean levels or scenarios? Currently no plans for this but you never know. I also like re-doing the classics. We have talked about more stuff like this. | |
Juicearific – Community Manager (Josh Dickey) | |
Is it even possible to port it to switch? I mean due to hardware limitation? And is it even realistic that it will come to Steam or consoles? (How mich do you need to sell for this to be a reality) | Hey Dream, We don't know which platforms and marketplaces are and are not realistic yet - we have focused purely on our Stadia release. We will be looking into where else the game can be released in the future. |
As for how much we 'need to sell', we will certainly be coming to at the very least Steam, regardless of our Stadia reception. | |
OMG shut up and take my money! It's literally summer already so exactly when is the release date? | Hi Terry, You can tune into the July 14th Stadia Summer Connect for more information about our release! |
Are you going to continue the trend of allowing people to bind keys outside the WASD default? Will any keys be hard-bound? | Hi r1nce, At this time keys are not rebindable, but we have heard this as feedback from other sources as well and it is being reviewed internally. |
Controller buttons are rebindable. | |
Why moving from single player and co-op to multiplayer? | Hi Nerf_Now, OMD!3 will support both solo and co-op, just as OMD!1 and OMD!2 did. |
I just want to say thank you to ChrisRippy and DJJazzyJJ and the whole dev team for making the OMD games I have been a fan since OMD 1,2 and I beta tested and played OMDU and I loved every moment I played all the OMD games. I can't wait to play OMD 3 its at the very top of my must play games. And a thank you to Juicearific for keeping us up to date on whats going on. Long live Orcs Must Die! | Speaking for more than myself here - We love hearing this. It makes everyone's day to get feedback from folks that have played the series and enjoyed it, and we can't wait to get it into your hands. |
As for myself - thanks, and I endeavour to keep you as up to date as I can :) | |
Hey, love the OMD series, is the balance between singleplayer and coop going to be balanced? OMD2 was near impossible to play solo because it was scaled to 2 players. Would love to keep both of the modes on their respective difficulty levels. | Hi Qooda, The game is designed with both Solo and Coop play in mind. I've played plenty of OMD2, and I think I know what you're referring to, in a few places it feels like it really is meant for 2 players. somewhere between 2-4 lanes coming at the rift from different sides making everything difficult. |
I've played through the campaign here numerous times, and I must say it doesn't feel like I need a partner for any of it, even the parts where it feels challenging. I can't quantify exactly what that means, other than we definitely play through both solo and coop to make sure the levels feel fair, and that if you're not beating them it's because of skill, not the level's design favoring a different number of players. | |
What's the story behind the hate of orcs? | I suppose that depends who you ask. |
Max for example? He thinks they're gross. | |
Gabriella is still harboring some resentment from that time she tried to take them over. | |
Everyone in the Order has a different reason. In general though? Orcs want to destroy the world, so for that reason alone Orcs Must Die! | |
No real questions, just wanted to say I played and loved each of these games and definitely am excited for more! | No real answers, |
Just saying we love to hear this :) | |
Are there any Stadia only features coming to the game? | Hey Searayman, We think alot of the Stadia features are very interesting. Unfortunately the timing of our launch and dev cycle didn't line up with many of the Stadia features, but we plan to work on the game for awhile after its release, so who knows what might get added. |
the below question has been split into several parts (bolded) | |
Great to hear that the studio is recovering. I personally played all the OMD games. 1 and 2 + all the DLC. I topped the charts with my friends on the leaderbords on sabotage. It was a lot of fun. I hope I'm not to late but my questions would be: How many characters does OMD3 starts out with? | You start with 2, but the game itself has 6. You'll have to earn the others. |
Will trinkets be back? | Absolutely. |
How many orcs can the engine handle (and is it more than OMDU)? | Hard to say, but it's alot. And yes, definitely. |
What can we expect in terms of long time replayability (except for endless/weeklies)? I will definitely get my hands on it when it comes to steam. I wish you a successful release on Stadia. | In the base game there will be as you said, endless and weeklies. Also everything has a leaderboard that you can compete on. We're also developing DLC content that may add to the long term replayability, but nothing I can tease at this time. |
Orcs Must Die 1 and Dungeon Defenders came out around the same time period. Going forward for the sequels of Orcs Must Die, did you take any influence from Dungeon Defenders? Do you reckon DD sequels took influence from OMD? Did Trendy and the DD team reach out to you guys, or vice versa? Either to jam ideas, or to take friendly-rivalry style jabs at eachother? | I wasn't around at this time, but I asked some folks who were. Everything takes influence from pop culture around it, but we can't think of anything specific from DD that influenced OMD, and we don't know of anything specific from OMD that influenced DD. It seems both games were in development at the same time, so it's unlikely much was influenced one way or another. |
Some folks from OMD have chatted with the DD folks in the past, but I think it was more of a friendly "Hey, we both make games" kind of thing. This is second-hand knowledge for me, so I can't regale you with some story from the past. | |
Omfg - LOVED OMD2 - PLEASE TELL ME IT'S NOT GOING TO BE A SHITTY MOBA?????? Cuz ya unchained was a total mess and extreme disappointment... But coop please!! | OMD!3 will be in a format that more closely resembles OMD!2. |
There will be 2-player coop. | |
A little late for the AMA, but how will you approach Orcs Must Die 3? The first game was more focused on the action, where your character was a lot more powerful than your towers most of the time. The second went for more vanilla tower defense approach but with you being a support mainly for cleaning up any leftover mobs. Would you say the 3rd game will be more similar to the first or the second? I hope buying and upgrading equipment for yourself becomes a viable strategy rather than spending most of it on towers after the first few rounds. | I'm fairly certain I could clear almost every level of the game with just weapons, tar, and barricades. War Scenarios included, though those may get dicey... |
I think whatever strategy you decide to use will end up being viable, whether you want to be focused on being the one to kill all the orcs yourself, or letting your traps do the work. | |
With that said, we currently do not have a way to use coin to upgrade your weapons. You can use those for traps with CC abilities, like tar or barricades however. | |
I'm late but just wanted to say that my friend and I got a heck of a lot of entertainment out of OMD 1 & 2 (and a little out of OMDU!). Fantastic games and I'm really looking forward to this one. I unfortunately don't have the internet capability to even touch Stadia but I will 100% be picking the game up as soon as that exclusivity ends. I will also admit that I would buy trap, levels and game modes DLC for years after release, in a heartbeat. Since I should technically ask a question, I will just ask if you guys can do something for me, which is have a great weekend. | We will do that for you! |
Thanks for saying hi, and we're glad that you enjoy the series :) | |
the below question has been split into several parts (numbered) | |
1. In credits of OMD3 will be information about "How many orcs were harmed during the production of this game?" | It's been hard for us to keep track. I don't think that's in there right now, but if we can get all the numbers right (Bob kills alot of orcs, it's hard to keep track of his numbers) maybe we can include it in the future? |
2. How many Factions we will see in OMD3? For example in last wind belt teaser I found Fire Fiends? | You'll have to wait and see what all factions choose to show up! I can confirm that yes, the Fire Fiends are definitely showing up alongside mainland Orcs. |
3. In OMD3 will be more new enemies with unique skills like TNT Archers or Shield Trolls in OMDU? | There will certainly be some unique enemy types, yes. |
4. Every hero has own weapon and one skill like Egan has magic longbow? | That is correct. The weapons they have can be used by other heroes, and after completion of the campaign any weapon can be used by any hero. |
5. You can place traps under lava or acid? | No, that shouldn't be possible. |
6. Which map is your favorite from previous OMD games? | Personally, I loved crossfire in OMD2. I played a little too much of that map. |
7. In OMD3 state of trap are hidden like in OMD1&2? Re-fire rate would be nice to see ;) | While there is no bar indicating a refire time, there are many more visual cues on a large number of the traps, to help tell how soon they will be recharged. |
8. How long OMD3 will be Stadia exclusive? | We cannot comment on this at this time. |
9. There is possibility to Chaos Trials will be return in future In OMD3 or next OMD games? | Chaos trials, or any other gamemode, are things that we would like to do, but do not have in development to comment on one way or another at this time. |
10. You have ideas for OMD4? | We haven't even launched OMD3 yet, and we plan on doing DLC for it too. Slow down a little :) |
Orks is da best race in all of fantasy. (YES/YES) ? | |
(YES/YES) ? | |
I handed this paper over to an apprentice in the Order. They marked it up and said they fixed it for me. | |
Will chaos trials be returned? | We think Chaos Trials were loads of fun, but we do not have any direct plans to bring them back to OMD!3 at this time. With that said, we do want fun game modes - so it also isn't off the table. It really depends where we head with development in the future. |
the below question has been split into several parts (bulleted) | |
* If I buy OMD on Stadia, will I be avoid to unlock it on Non-Stadia? And of course cross-play and account porting between platforms? | We have no plans for unlocks persisting across marketplaces at this time. As for crossplay/account porting, we will tackle those questions sometime after our Stadia launch. They're decisions we haven't made yet as we are focused on Stadia at this time. |
* A shout out to the person doing community outreach on the OMD Reddit. They are doing a great job. | Thanks! I appreciate that :) |
* Also a thanks, not only have I loved OMD for years OMDU became the first online game my kids and I played together. | That's awesome, and we're glad that we could be a part of it! |
Greetings from France! Long-time fan of the OMD series. Is there any difference between the different playable characters (gameplay-wise, I mean)? Will it be like OMD2, in which the differences between Max and Gabby were change of stats/2 specific weapons ans traps each/unique double jump move or will it be like OMDU, in which each character provided a completely different gameplay? It was, in my opinion one of the best things about OMDU! Looking forward to your answer and your game! Stay healthy! | Thanks for being here in the evening! Characters will have their own unique movement-based abilities. Egan has a ground slam that brings him quickly to the ground and knocks back enemies around him. Kelsey has a levitate that has the potential to let her stay above the fight. Other characters have their own movement-based abilities (while some provide non-movement buffs, they all change movement). |
I highly enjoyed Unchained, as a spin off and expansion on the series, so it really did suck that the main backlash was for that reason from people who wanted more of the same. One thing i really liked was the world building, with all the new characters and regions (which is why this series would be so perfect for an open world rpg) so I wanted to know if 3 is going to expand on that or completely disregard unchained and keep it simple. Also, a lot of the development was kept under wraps and there wasn't much shared with the community in regards to what was coming i.e. new heroes, and we know from the board game that there were a few more in the pipeline. Now that Unchained is gone and 3 looks to be going the generic hero route, will we ever get to see the unused assets for unchained? | OMD!3 is set 20 years after OMD!2, and Unchained is mostly a side thought - this game will follow a pretty normal story arc, similar to how OMD!2 did. |
As far as unused assets for unchained, the great thing about unused assets is they are already created assets. We don't know if we will ever use them, but there is always the chance as it would save us the work of creating those assets down the line. But we won't be using them unless we can ensure it makes sense for OMD!3. | |
Is the lore of Orcs Must Die: Unchained canon or legends, like Kyle Katarn :-(? | The Lore of OMDU is considered non-canon, though it is possible that we will callback to things that were said or done during OMDU, making that specific thing canon. |
For now though, everything from OMDU is considered non-canon. If anything from it becomes canon in the future, it will be because of something new related to OMD3 that mentions it. | |
Is it possible to add the Cygnus stuff in the game? | Hey Flasherboooom, Assuming you're referring to the weapon Cygnus had in OMDU (Lightning staff, strong primary, secondary chained to enemies) - and wanting it as a weapon in OMD!3 - we'll have to see. We are always thinking about what traps or weapons we could add to the game in the future, so you never know what will pop up. |
Whether there is a chance to see pvp as sabotage, sirge. Perhaps there are plans to create a separate pvp project? | Hey Flasherboooom, We have no plans for a PvP mode at the moment. Things could change in the future, but for the moment we have no plans for PvP. |
How long is your exclusivity period? Many countries has no access to Stadia due to... reasons? | We cannot comment on our exclusivity time period. |
We know that some players don't have access to Stadia, either because of their country or their internet quality, which is why we will certainly be bringing the game to other platforms and marketplaces after our exclusivity period. | |
How has the release date been affected by COVID? And how much have release preparations (like teaser planning) been affected by the need for a variable release date? | While COVID has affected our work operations by shifting everyone to work from home, it only caused a small delay in our release while adjustments were made. |
As for preparations in things like teaser planning, we didn't plan out multiple teaser schedules, we knew our earliest release date and built out the release plan based on what that earliest date was. We had extra things we could tease set aside, if the date had to get pushed back at all. | |
Once we did set a release date, we slotted all those extra things on the side into the schedule where we could. Overall COVID made only a small impact on our timelines. | |
Will the new bowling ball trap in orcs must die 3 shoot straight or shoot at an angle like in Unchained? | Hey DaTeddy, The Bowling Boulder shoots straight out a bit, then is affected by gravity. So shooting one that's angled will come out at an angle (bouncing and rolling after it hits the ground), but shooting one coming out straight will come out a bit before falling to the ground and rolling. |
The best simulation for this in real life is to flick a marble or bouncy ball gently. It'll go forward a bit, then follow gravity. Same idea here, except the giant ball rolls over and flattens Orcs into a pancake too. | |
The OG Orcs Must Die has gnolls and they were v-cute. In 3 can I play as and/or pet a gnoll? | While OMD!3 has gnolls, they are no longer of the cute and cuddly variety. Not so soft and squishy. More like ferocious creatures wanting to tear you limb from limb. |
I wouldn't pet one, if I were you. | |
the below is a reply to the above | |
I want to pet | Pet at your own risk. Just remember, Gnolls bite. |
Do you have a roadmap that you can share with the community? Are you working on or at least already have plans for the game's DLC's or are you still focusing on the base game's launch? Hope to see Unchained characters make it in OMD 3 especially the melee folks like Tundra, Bionka, and Hogarth. | We do have a roadmap, but not one we can share publicly at this time. |
We have plans for DLCs, and have employees working on both the base game and DLC currently. | |
What are you pricing this game at? | Hi Sinhoi, While we can't address the price at this time, all we can say is that we are going back to the pricing model of OMD2 where the game will be a one time purchase. |
Since you guys are not going to support OMDU in any shape or form, did you consider to release the server side code to help people to have their own dedicated servers? For now the project that tries to launch OMDU in single player mode exists and a lot of people would be glad to play it that way. With small help and tips from your side it could be a way for those people to continue enjoying this game we loved. | Hey Grasher, There's a few reasons we can't do that, so unfortunately we can't help folks run their own dedicated servers of OMDU. |
As for the single player project - we appreciate that folks love the game enough to launch a single player mode, but OMDU was made in an older engine that we don't have time or resources to devote to. | |
We did everything we could for OMDU until we had to shut the servers down, and now have focused our efforts on OMD3. | |
I remember playing OMD on Onlive (the game streaming service) back in 2011. So what makes the Stadia partnership different for OMD3? | Back in 2011, Orcs Must Die! released for many platforms around the same time. One of these platforms was Onlive. You could play it through Onlive or through other services. |
For Orcs Must Die! 3, we are coming exclusively to Stadia for a time before we release on other platforms. You can check out some information on why we are coming to Stadia first with this post from our CEO: https://www.reddit.com/OrcsMustDie/comments/cslke7/clarification_from_robot_entertainment_on_orcs/ | |
the below is a reply to the original question | |
I'd assume they tested the game exclusively on Stadia, so that's probably a huge plus. | This is also true - many of our tests are conducted on Stadia. This means many platform specific bugs will be stomped out before the game reaches the hands of the players. |
Spanish Stadia youtube channel here! How much players can play in a Orcs Must Die 3 co-op game? Stadia Estado. | Hi Stadia Estado! We will be launching with two-player cooperative, so you and a friend can play together. |
the below is a reply to the above | |
Does the game support "local" multiplayer? Or just over the internet? "Local" is not a valid concept when it comes to Stadia, but what I mean is two players playing on the same screen (same copy of the game) | To play coop on Stadia, you will need two Stadia accounts on two devices. We do not know what the future may hold for other platforms or marketplaces, in regards to local coop. |
the below is a reply to the above | |
I assume it also requires two copies of the game? | That is correct. |
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